The Art of Quantic Dream, an exciting behind-the-scenes look at a unique studio – Video Games News

Available from November 3, “The Art of Quantic Dream”, written by journalist Jean Zeid and published by Mana Books, offers an exciting behind-the-scenes look at an independent studio born in 1997, which has been able to trace a rather singular path.

Port\u00e9 par Ellen Page et Willem Dafoe, Beyond : Two Souls\” se veut avant tout \u00eatre une exp\u00e9rience originale, situ\u00e9e \u00e0 mi chemin entre les jeux vid\u00e9o et le cin\u00e9ma. <\/p>“,”duration”:567,”view_count”:7512,”added_at”:{“date”:”2013-10-09 10:00:00.000000″,”timezone_type”:3,”timezone”:”Europe\/Paris”},”metas”:{“id_main_show”:null,”name_main_show”:null,”image_main_show”:null,”id_main_movie”:null,”name_main_movie”:null,”image_main_movie”:null,”id_main_series”:null,”name_main_series”:null,”image_main_series”:null,”id_main_season”:null,”name_main_season”:null,”image_main_season”:null,”main_season_number”:null,”id_main_person”:93216,”name_main_person”:”Page Elliot”,”image_main_person”:”\/pictures\/22\/06\/10\/15\/09\/5806962.jpg”,”use_portal”:null,”release_date_main_movie”:null,”nb_days_release_main_movie”:null,”id_meta_category”:null,”name_meta_category”:null,”localized_file_type”:null,”trans_file_type”:null,”main_movie_type”:null,”main_season_rating”:null,”main_series_rating”:null,”main_season_user_note_count”:null,”genre_main_movie”:null,”genre_main_series”:null,”release_status_movie”:null,”release_status_series”:null},”is_emergence_inhibited”:false,”relatedEntityType”:”person”}],”disablePreroll”:false,”disablePostroll”:false,”endScreen”:true,”context”:”newspage_ACTUALITE”,”launch”:”auto-play”,”followScroll”:true,”editorialContent”:”1000003424-l_art_de_quantic_dream_passionnante_plongee_dans_les_coulisses_d_un_studio_singulier”,”disableAutoPause”:true,”player_position”:”playertop”}” data-thumb=”” data-player-dm-id=”x1hyz”>

Often, if not always, the revolution that is taking place in the gaming industry is measured by the yardstick of technological progress and prowess, in the era of “Next Gen” consoles and sometimes of the free upmanship of productions.

Founder of Quantic Dream in 1997, an independent video game creation studio, the French Game Director David Cage represented for him, and for a long time, this revolution in other terms. What if he did it by exploring new ways of storytelling? A captivating and divisive personality, both among players and within the profession, David Cage always craved “create meaningful experiences”in which the search for emotions remains the cornerstone of his works.

“Creating a video game addressing real themes, not based on entertainment, is difficult. You have to convince, evangelize” he told us, when we caught up with him at length upon the release of the studio’s latest title, Detroit: Become Human, in 2018. Adding: “The interactive experience is not necessarily something playful in the sense of entertainment. It is a means of expression, just like literature, TV or cinema.”

Quantum Dream

Singular study that Quantic Dream, creator of its own genre, theinteractive drama. At its launch he obviously doesn’t know yet that he will give life to this innovative genre, supported by cutting-edge technology, which will mark the history of video games. No sequel even in his titles developed with the long course; always original creations. A luxury, too, in a video game industry regularly plagued by the idea of ​​flushing blockbuster franchises and the absence of risk-taking in “AAA”-labelled productions.

From the first significant experience The Nomadic Soulwhich will see a great new collaboration with David Bowie, at the already highly anticipated star wars eclipsethe first Quantic Dream game that will not be based on an original idea but on a pre-existing universe, which includes Heavy Rain, beyond: two souls and of course Detroit: Become human25 years of the life of a studio whose very existence has faltered several times, which are thrillingly swept away in the book The art of the quantum dream.

Written by journalist Jean Zeid and published by the young publishing house Mana Books (born in 2017) but already nourished with its catalog specialized in Pop culture, this 280-page book is logically embellished with numerous preparatory drawings never revealed and splendid illustrations arranged on paper high quality.

Divided into 5 copious chapters (the 5th is dedicated to star wars eclipse), like so many turning points and key moments in the life of the studio, The art of the quantum dream sheds a welcome light behind the scenes of the studio, abundantly nourished by interviews conducted by Jean Zeid with its members, former and former. Obviously starting with the thinking head of the studio.

We also welcome the good idea of ​​offering readers the extension of this immersion in video by allowing them to scan QR codes with their smartphone that give access to trailers, making-ofs and short films produced by Quantic Dream. A good book then, to afford or to give away, especially if you start the list with Santa Claus.

The art of the quantum dream

280 pages / 252x253mm


The site of the publisher Mana Books

Leave a Reply

Your email address will not be published. Required fields are marked *