With Sony’s investment in the game service, many fear the manufacturer is overlooking what makes it so successful: single-player narrative experiences. Hermen Hulst, head of PlayStation Studios, has set the record straight.
With the advent of service games at Sony Interactive Entertainment, the manufacturer is betting big. To the point, in the long run, of losing interest in titles that can only be played alone?
Single player PlayStation games have been here for a long time
A dozen PlayStation service games by 2026 can scare and amaze fans turning to PS5 and PS4 especially for the quality of single-player narrative experiences. Calm down: it will not be so.
Hermen Hulst, head of PlayStation Studios, reiterated his stance on single player games during an interview with youtuber Julien Chièze. The Japanese company will never stop creating these titles with very elaborate universes and stories that appeal to so many people.
Well, let me reassure fans of games like The Last of Us, Uncharted, God of War, or even Horizon. We will always continue to create these kinds of games! Because that’s what our fans expect from us, but also because we love designing them. I grew up creating these kinds of experiences and I can’t imagine a world where PlayStation Studios doesn’t keep making these kinds of games, while still experimenting with this kind of game. We encourage our teams to take creative risks. See what Naughty Dog was able to achieve with The Last of Us license. Finding new ways to tell stories, and that’s what I love. So we will always continue to produce these games.
But at the same time, after telling so many memorable stories for more than 25 years and designing these rich universes, we are also very excited to meet new audiences, new players.. The PC market is growing, so we have released some of our games on it. We have also launched a mobile division to find even more people who can enjoy our great licenses.
Hermen Hulst, Head of PlayStation Studios, via Julien Chièze.
It should be noted that the manufacturer has enough studios to do both, with teams growing internally, but also that many of these multiplayer apps are developed by companies other than Naughty Dog, Insomniac Games, etc.
In service game projects, Sony plans to adapt a flagship franchise, but that’s not all. Haven’s PS5 exclusive, Jade Raymond’s studio (Assassin’s Creed) will also be GaaS (Game as a Service), as well as The Last of Us Factions multiplayer.