In the end ! Finally, we find the adventures of Travis Touchdown, back on the American console of Microsoft from the time of No More Heroes: Paradise, adaptation of the 1st Wii opus. Was the wait worth it? Definitely yes for the fans of Suda 51 and all pop culture, for the others …
Above all, No More Heroes and its hero Travis Touchdown are inseparable from its creator Suda 51 and its studio Grasshopper Manufacture (Lollipop Chainsaw, Sine Mora or Shadow of the Damned). If we were to transpose Suda 51 to the cinema, it would be tantamount to a Tarantino or a Robert Rodriguez for this love of pop culture, seventh art, aesthetics, with a low humor like yours is used to showering you regularly. Which therefore explains this aura that Suda has on the entire world videogame community and not only in Japan.
To save money, you have to go to the toilets
Enough guesswork, let’s move on to No More Heroes III. Travis Touchdown, an Otaku with a hooligan tendency with his perfecto worthy of Renaud (was “Laisse concrete”, not the current era “Laisse Ricard”) buys a lightsaber on eBay and becomes a killer. For this, he must climb the steps of the assassin hierarchy until he becomes the number 1 assassin. Here he will have to do better: become the No. 1 assassin. 1 in the universe.
German flexibility but Japanese style
The story begins with a child who finds an alien and picks it up. They make friends and the boy helps the ET go home, without a phone. The extraterrestrial promises to return in 20 years. Our boy grows up and becomes the CEO of a large company that has control over political decisions and links with various governments. Our extraterrestrial, Jess Baptiste 6th of the name, returns as agreed and oh devil, he is no longer so Kawaï and has decided to destroy the universe accompanied by these 10 interstellar killers.
The 10 killers are all Golded
You guessed it easily: who will do all the work? Travis of course, finally Touchdown. Silvia Krystel, the perverts will have recognized her reference, will allow her this time to finish the Top 1 of interstellar assassins. The game takes the form of an open world. Chapters like a Netflix series with credits reminiscent of both the Japanese version of our childhood cartoons and the Grinhouse side of Death Boulevard or Planet Terror.
Travis’ Kitty: Jeane obviously talking
The game abounds with winks, I repeat again, of WTF elements that no video game at the moment can match. To have the right to fight one of our opponents in the ranking of our Kill Bill-style video game, you will have 3 imperative combat and side missions in order to earn money and deserve your “ticket” to face the your rival of the moment: mowing the lawn, unlocking toilets, collecting trash, enforcing road safety like Taito’s Chase HQ game … which prevents monotony and smiles at the weakness of these jobs or as the game: voluntary but paid.
Unlock the toilet … no dirty work for Travis
The game is therefore fun, we have fun with all the decoration but even if it is optimized for Xbox Series X | S … the game is really pitiful under the videogame / technical aspect. An empty open world, I had delays in the appearance of the textures, visually it looks like the game has stayed in 2010, HD and more. We meet 3 people in their open world, it’s like Riggs’ test assignment for an Atari game remake. The open world is clearly not at the level of a game from Rockstar, Ubisoft or CD Projekt. But devilishly bloody with this off the beaten track side of Western AAA. So for newbies, lovers of Godard’s cinema, of a literature licked and dubbed by the café de flore, of modern games both in graphics and in gameplay … make your way. If, like me, you grew up in a world with anime, for example Takashi Miike’s cinema, where the humorous side of old school video games is for you … you will ask for more and you will love director Suda Goichi.