Access +, the Asmodee studio, inaugurates its range of accessible games

A game for every player This motto is that of Asmodee, publisher of board games since 1995. Particularly known for the famous Speed ​​of the jungle or Pokémon cards, this is certainly what he had in mind when he created the Access + studio, which launched last May.

It all started with the launch in 2018 of Asmodee Research, a department that promotes research on gambling and its benefits and supports the writing of university theses on these topics. However, as Professor Philippe Robert of the Côte d’Azur University of Nice pointed out, with whom the Access + study collaborated on its results, ” it is not enough that there is a game context in which people can play. It also needs to be adapted.

In France, Unafam – National Union of Families and Friends of the Sick and / or Mentally Disabled – counts as many as 3 million people with physical ailments. acute “They are just as many people who cannot benefit from the medical benefits of stimulating cognitive and sensory functions, but also from the social benefits of play.

This is how the Access + study announces the release of three classic Asmodee, all adapted to allow the participation of people with mental and cognitive disorders such as the elderly. ” It is a real pride to know that millions of people, patients, caregivers, but also families and caregivers will benefit from it. »Confesses Mikaël Le Bourhis, director of Access + and Asmodee Research. ” Our position as a market leader gives us a social responsibility Adds Thomas Koegler, Asmodee’s executive vice president of Interactive & Entertainment.

Inclusive and innovative classics

Why adapt existing games and not directly create new ones for this audience? ” In a logic of integration, the idea is to have the same thing in order to have the impression of playing the same thing explains Mikaël Le Bourhis. In the home setting, it’s also easier for children when they don’t have to relearn the rules.

The three classics in question are Dobble, timeline And Bark Challenge. Each of them stimulates different cognitive functions. In their Access + version, on the back of each box there is a graphic illustrating the global functions required.

Graph showing the global functions required for Dobble Access +

Perhaps the best known of these is Dobble. To win, you need to recognize the similar illustrations on your card and the one placed in the center of the table. In its Dobble Access + edition, the cards are larger, thicker and are washable, a necessary feature if playing in a medical environment.

All the symbols of the original version have not been kept, those that might confuse – such as the turtle and the hat – are not present. There are also three difficulty levels available, because we realized that competitiveness was an obstacle to inclusiveness “, Emphasizes Mikaël Le Bourhis.

timeline it is certainly the one that offers the newest elements. The goal is to successfully place events in their chronological order, such as the creation of the wheel or the first appearance of the Frankenstein creature.

In the Access to the timeline +, each player is given a chronological frieze to help them situate themselves and again reduce competitiveness. But above all, the studio added a deck of cards dedicated to personal history – first settlement, the beginning of an illness – to help the person remember the facts and trigger the speech. The little story that joins the big one.

Finally for Bark Challenge, the principle remains the same: win challenges to win the game. In its Access + version, once again, the cards have been redesigned in a more suitable and better quality format, always with a view to easier management. The challenges have been carefully selected and classified into two difficulty levels to make them accessible to as many people as possible. A solution booklet has been added to facilitate the work of healthcare professionals.

Towards accessibility

In all adaptations, it was important that the team behind them kept as many intrinsic characteristics as possible so that the rules of the game remained as faithful as possible to the original version. All maps have been enlarged and their qualities improved, a 1 player mode has been added to promote player autonomy and expert mediation is now included in the rules.

The first games in the Access + catalog will be available in France and Belgium, through traditional distribution channels, online, but also in health networks before extending to school networks. Scheduled for October 10, the studio will also launch its three games in French and English in Canada.

Photo credits: ActuaLitté (CC BY-SA 2.0)

Leave a Reply

Your email address will not be published. Required fields are marked *